Speculative Fiction | Games and Comics

We Wicked Ones

Comic book series published by Scout Comics

A six-issue, contemporary fantasy which I created, produced, and wrote.

“After being orphaned in a mass witch-burning orchestrated by the US government, Celia Jordan grew up to be Washington DC’s darkest secret: she now wreaks havoc as the city’s resident witch… and its most sought-after contract killer.

When a politician hires her to kill a beloved superhero, Celia hesitates, but not for long. No one has been able to catch her yet—why would they now?”

In this scene from issue 1, Celia is taking the job that eventually turns her life on its head. She is a meticulous, strategic character who has the art of killing down to a science.

Perfect Dark

AAA Microsoft Xbox Video Game

I was a writer and narrative designer for the now-cancelled Perfect Dark.

The Initiative’s Perfect Dark was a narrative-driven, first-person science fiction game starring Joanna Dark, a skilled spy and action heroine reimagined for the modern era.

I drove the creative and technical narrative work for two wide-linear levels, including the level depicted in the gameplay trailer.

Click here for more about my specific work on Perfect Dark.

Video game premise

The Art of Empire

A speculative, 3rd-person action-adventure game

A 5-page cutscene in screenplay format and complete game outline

“Set against the backdrop of the First Punic War in 265 BC, a former mercenary navigates a world of violent imperialism, mythical creatures, and warring pantheons of gods desperate to hold onto their waning power over civilization.

Titus, once entangled in the brutal conflicts between states vying for dominance, has left his sordid past behind in pursuit of pleasure and adventure. When a powerful sorceress recruits Titus to help search for her missing brother and Titus’ fellow former mercenary, he reluctantly agrees to face the horrors of his past in search of long-needed answers.

Scene excerpt

The Dark Knight - Joker's Interrogation

A dramatic scene with dialogue choice

Written for “Developing Video Game Narratives” at UCLA Extension campus

A scene from Christopher Nolan’s The Dark Knight rewritten in the “string of pearls” narrative structure popularized by Telltale Games.

“…one of the best students I’ve ever seen at executing/expanding on the Nolan voice.”

– Jon Callan (Star Trek: Resurgence, Young Justice)

Scene excerpt

We Wicked Ones

Comic book series published by Scout Comics

A six-issue, contemporary fantasy which I created, produced, and wrote.

In this scene from issue 3, Celia is searching for her friend, a witch who has been taken and set to be burned alive at the stake. She has gone to an old childhood friend and current enemy: superhero Peacekeeper on the task force hunting down witches.

Interactive fiction

Stranger in the Desert

A slice-of-life, science fiction Twine game

Written for Susan O'Connor's The Narrative Department

A piece of interactive fiction about simple wants in a science fiction world, inspired by Dan Simmons’ Hyperion Cantos.

Click here to explore the Narrative Design of this game.

Branching narrative map

Click here to play the game.

Twine Game

"Stranger in the Desert"

Designed for Susan O'Connor's The Narrative Department

  • 3 main tracks
  • Conditional dialogue for choices made
  • 5 unique endings – each reveals something new about the characters or world to encourage replayability

Perfect Dark

AAA Microsoft Xbox Video Game

I was a writer and narrative designer for the now-cancelled Perfect Dark.

The Initiative’s Perfect Dark was a narrative-driven, first-person science fiction game starring Joanna Dark, a skilled spy and action heroine reimagined for the modern era.

I drove the creative and technical narrative work for two wide-linear levels, including the level depicted in the gameplay trailer.

Click here for more about my specific work on Perfect Dark.