Games 
(2025 – current) Contract Writer and Editor for Hip Flask Games on sprawling, comedy-fantasy epic The Bureau of Fantastical and Arcane Affairs.
“As an inspector at the Bureau, the fate of this fable is in your hands. Do your job, fix the shambled story—or… don’t. The choice is yours. When you’re done, step into the hero’s boots and see what sort of tale your work wrought.”
Click here to view Reveal Trailer
I own writing and narrative design for large-scale quests that span multiple areas, support branching dialogue and ample player choice.
Work highlights include:
- Write and design branching narratives that leads to distinct interactions, outcomes, and utilizes previous conditional choices.
- Create original NPCs with new twists on familiar fantasy tropes that includes sharp, witty dialogue and just a dash of potty humor.
- Work alongside 3D and concept artists to bring unique characters to life through collaborative feedback and iteration.
- Edit smaller side quests for clarity, lore adherence, and general hilarity.
(2022 – 2025) Full-time Narrative Designer (former: Associate Writer) on Perfect Dark –– sadly cancelled before release.
The Initiative’s Perfect Dark was a narrative-driven, AAA first-person science fiction game starring Joanna Dark, a skilled spy and action heroine reimagined for the modern era.
Click here to view Gameplay Trailer
Click here to view Cinematic Trailer
I drove the creative and technical narrative work for two wide-linear levels, including the level depicted in the gameplay trailer.
Work higlights included:
- Developed lore and story alongside Lead Writer and Creative Director.
- Owned narrative for full missions, from writing level dialogue in Final Draft and vignettes to implementation in Unreal Engine 5.5.
- Wrote branching conversation scene with 3 choice points and a converged ending that introduced an important main character.
Full work on Perfect Dark included:
- Created and designed narrative beats in Excel to support the level story, gameplay needs, and deliver critical path information.
- Crafted engaging dialogue between characters to develop characters arcs, further plot, and realize narrative beats.
- Pitched key elements of story, lore, and character backstories in writers’ room.
- Led technical narrative implementation in Unreal Engine 5.5 for two levels, set dialogue triggers, and tested for narrative resilience.
- Honed and iterated the voice and tone of the project in close collaboration with stakeholders.
- Developed character biographies for main and secondary cast members.
- Delivered engaging environmental storytelling with NPC overheard conversations and supplemental collectibles.
PLEASE REACH OUT IF YOU WOULD LIKE TO FURTHER DISCUSS THE SPECIFICS OF MY WORK
















